Home Studio

This piece is my first fully modeled, textured, and lit environment. I wanted to create something based on the ceramic studios I saw in Japan this past summer. I also tried to convey a home-made studio feel, with the prop work and lighting. All the models were created in Maya, except the high poly of the kiln. That piece was created using ZBrush. The textures were done in both Adobe Substance Painter and Designer. Then everything was brought together in Unreal Engine 5.